Anyway, bosses in the version I played are substantially different from the ones in the videos currently on YT. This is because he's working on a New Game + feature. There's now a Level 70 cap and no HP Plus materia. They're from the last version of this mod. Just want to give an idea.Īlso, if you looked up some videos of this online, the videos on YT are all outdated. They're not very good - my comp can only handle like 13FPS whenrecording with Fraps but you don't have to watch the whole thing.
I'll try to upload a couple video demonstrations of the mod later today.
A lot of the mods in Bootleg don't work anyway because creator of NT has an installer that will just overwrite everything.
The guy who made the mod fixed the problem through some trial and error but you can completely avoid the problem by not using Bootleg. I used Bootleg with it and for some reason this screwed up the mod sidequsts near the end of the game. So yes, just recommending it to you all if you would like FFVIi but more challenging and with some unique twists thrown in.Īctually you might want to avoid trying to use this with Bootleg. It was grat to not only re-experience the things I knew, but have a few twists and turns now and then with different bosses and the like. This mod gave me the motivation I needed to replay FFVII all the way through for the first time in years. there are now bosses guarding all the Materia Cave Materia These bosses drop some of the best equipment in the game and when you defeat them you unlock the best Materia in the game like Shield, Ultima, W-Magic, etc. You unlock about 10 new bosses by collecting certain items. There is a Extra Battle feature in the Gold Saucer Battle Arena, unlocked by getting to the bottom of North Crater the first time. all Level 4 Limits now are only unlocked via sidequests and boss fights. This one is tricky if you have an item in slot 1 in the inventory then you get an item by modifying the value, if you have a weapon you get a weapon, if. You will also be given steal, morph, sense, and enemy skill materia in each section but they will be brand new ones ReMusic Replacing Midgar with the songs from the Remake, as the remake provides us with new songs, this mod will be updated. To get a mastered Enemy skill leave the slot blank, then mod. I think I made it so MP dealing weapons can kill some enemies (the FFVI '0 MP die' effect), but there are two. As you guessed, its development is on halt for now. it's really good at preserving the atmosphere. Final Fantasy 7 (Squaresoft Re-released PC edition) Post by STN » Sun 12:32 pm. Hi to those who remember me (and to the others as well) :) First off, Im sorry for not giving news about my mod. For example, when you are going through a dungeon like Temple of the Ancients, the Temple of the Ancients Theme will play during fights instead of the battle music happening. you can choose to use 'Field Music" instead of battle music. you can skip over long cutscenes, like Cloud's Past or his time in the Lifestream Pretty much all bosses are different and sometimes there are completely new bosses in the story It's an amazing mod that delivers the following features: I just invested about 100 hours into this and do not regret it for a second.